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My Other Mount is Tauren Policies

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Written by The Guild Lady   
Tuesday, 18 November 2008 13:55

Table of Contents

I. A Description of Ranks
II. Alts and You and Us
III. Appropriate Guild/Vent Chat
IV. Raid Policies
V. Loot Policies
VI. Banking Policies
VII. Things We Hope You Don't Need to Know


If you have any questions or concerns about these policies, please contact the Admin via PM or In-Game message. Thank you.

MOMiT Officers
Guild Admin: Anaea
Steward: Breue - Website
Steward: Musashi - Recruitment
Steward: Bracht - Recruitment
Steward: Arturio - Communications
Steward: Riablo - Raid Administration

Other Resources
Mission Statement
Code of Conduct

I. A Description of Ranks

A. Starting Rank: Initiate
The Initiate rank is set up as a "testing the waters" rank - a chance for new recruits to get to know the guild, and for the guild to get to know them. Our guild is really about our members, and we know that sometimes there will be recruits who don't mesh well with the way we play. There's no obligation for Initiates to stay with us, and similarly we hope there are no hard feelings if an Initiate is asked not to join. We think there's a guild out there for everyone, and we truly wish everyone the best with finding a guild that suits them!

Initiates are allowed to speak and listen in guild chat, view Public and Officer notes, and have limited banking privileges. To advance to member, Initiates must be voted in by a council of their peers. See Recruitment Procedures for more information.

B. Second Rank: Member
Members are our peeps. They got our backs when we Raidin' dirty, and they share the love when a fellow guildie is in need. For more on what is expected of members, see the Code of Conduct. Guild members can see Public and Officer notes, have banking privileges, and like Initiates they get to speak and listen to the Guild chat. (Yes, we're chatty.)

Also, Members have the ability (2 weeks after becoming a Member) to vote on incoming Initiates.

We seek out members who demonstrate the following qualities:

  • respects the people behind the characters, both within and outside the guild
  • seeks to develop as a player, and seems to respond to suggestions
  • seeks to develop as part of our community, and seems willing to offer their own help and suggestions to other players
  • understands the MOMiT balance, and is able to maintain WoW perspective

C. A Note on Alt Rank

We also have a rank, technically between Initiate and Member, for Alternate characters of guild members. For all intents and purposes the Alt rank is the same as the Member rank, with the same attendant responsibilities and privileges.

D. Third Rank: Raider
Raiders have only one privilege beyond Members - players in this rank get priority on a limited number of reserved raid slots. Loot considerations, website access, voice in policy decisions, and all other aspects of guild life are completely independent of this rank.

In exchange for this privilege, Raiders have committed themselves to 60% attendance or better at our guild-sponsored raids. They have also agreed to inform our Raid Coordinators and Stewards if they can no longer make this commitment. It is generally expected that, if they're online during a raid, Raiders will be in that raid.

We look for Raiders who demonstrate the following qualities:

  • all of our Member qualities
  • continually seeks to develop as a player and character, from understanding ability rotations to maximizing their out-of-raid gear and raid-centric professions
  • responds well to a more laid-back raid environment, and doesn't take out in-raid frustrations on teammates
  • seeks to elevate the knowledge and understanding of the guild as a whole, from discussing patch notes to brainstorming boss strategies
  • fulfills the additional requirements of the Raider Rank
Moving between Raider and Member rank is allowed and encouraged; this should work similarly to Steward ranks where once someone decides they need to step down (or once we see a need for more Raiders) people will have the opportunity to move into this rank. Members who are interested in this rank should contact a Steward to discuss the situation.

E. Fourth Rank: Stewards
The Stewards (Officers) are exactly what their titles say. These are the people responsible for the day to day maintenance of the guild. Each Steward has specific duties, in addition to the continual effort of ensuring that the guild is serving its members. These specific duties should be thought of as "spheres of influence" - the responsibilities of Stewards extend beyond and between any particular project.

Any member may become a Steward. A member wishing to be considered for a Steward position should contact the Admin about his or her request. Should a position for Steward be open, considerations include active membership, leadership capacity, ability to devote the required time to the guild, and the desire to make a significant contribution to the development of the guild. Specific projects or expertise are encouraged.

This rank is fluid, and Stewards may at any point decide that they do not have the time to devote to the guild. Said Steward will be ranked as Member, and another member who desires the position may be promoted. The title primarily refers to the amount of responsibility a member has agreed to take on, rather than any privilege or authority.

F. Fifth Rank: Admin
Under most circumstances the Admin is essentially another Steward, responsible for whatever activities have not been claimed or completed by the other officers. The Admin is involved in maintaining the guild on a daily basis, and should see his or her role as in keeping with the title of Administrator.

However, when necessary, the Admin has final authority in all matters of policy and guild administration.

II. Alts and You and Us

A. Baby Members
MOMiT has no set limit on the number of alts a character may maintain in the Guild. However, members may have only ONE guilded alt at a time below level 50. Once his or her first alt has hit level 50 and can attain Master rank in professions, that member may request that another alt be added to the guild.

Members at the maximum level (80) may maintain two under-50 alts. However, all members are expected to remember that alts are admitted only to allow them access to the guild during their playing. Alts who operate purely to profit the main character, and not to level or grow, should not remain guilded.  Alts who are inactive for more than three weeks may be sacrificed to heathen gods...

B. Alt Loot Policy
Max-level alts participating in guild sponsored events do not get ph4t l3wts unless the item would otherwise have been disenchanted. Exceptions, however, are made in the event that a player is asked by the Raid Leader/Officer to log his/her alt for a raid. In those situations, the alt will have full looting privileges.

C. Switching Mains
We understand that sometimes, you just get tired of a character. We want everyone to enjoy their game, and if that means switching characters then by all means do it!

However, our obligation is also to ensure the stability of our raids. Therefore, the following rules apply:

  1. The new main will be expected to perform at the level of the content he or she is signing up for; we are not an alt-gearing service.
  2. The new main's eligibility for Raider rank will be entirely dependent on the current class balance and needs of our raid; Raider rank is not transferable between alts and mains.
  3. In return, the new main can take the position of the old main on the SK list.

D. Multiple Accounts
Multi-box accounts are treated like normal alts. However, it's important to emphasize that we guild the player - not the toon. So we ask our members to let us know if someone other than themselves will be accessing the account, and to remove the toon once it no longer functions solely as an alt. If the account is given to a friend or to family, we ask that the member remove the toon from our ranks. The new owner may choose to apply should s/he wish, but that person will be treated just like any new applicant.

III. Appropriate Guild/Vent Chat

MOMIT is an adult guild. That means that there will be the occasional off-color remark in the guild chat and sometimes on Ventrilo. However, we also feel adult language requires adult responsibilities. So our chat policy boils down to: don't be a jerk, and if you do happen to offend someone, be mature when that person approaches you about it.

That said, certain words WILL earn you the wrath of many members of the guild. Using "rape" synonymously with kill or defeat is degrading to women and against our code of conduct. Also in keeping with our guild policies, the word "gay" is not an insult.

IV. Raid Policies

A. Start Times
MOMiT raids approximately three times a week. Weeknight raids will begin around 4:30 pm server time.

Raid start times mean that players are expected to be at the instance and completely prepared at that time. Players who log in at that time will be considered late and may have lost their place in the raid.

Invitations will go out between 30 and 15 minutes prior to the start of the raid. At 15 minutes prior to the start of a raid, slots are no longer reserved and Raid Leaders may, at their discretion, begin filling the raid over those who signed up but have not appeared. Exceptions are made for those who clear it with a Raid Leader.

B. Signing Up
Raids will be scheduled via the website Event Calendar. Our event calendar with automatically queue those who sign up. Raiders will have the ability to move themselves out of queue and into a limited number of raid slots. The remaining slots will have no Raider/Member priority attached to them, and will be slotted first based on group composition and then on a first come first served basis.

All queued players are highly encouraged to utilize the "comment" section to communicate special circumstances with Raid Leaders. If the raid is full but you'd like to attend, you should still queue in the event a slot opens up.

Last minute signups will be on a first come first served basis. This policy extends to allied guilds and PUGs. We will absolutely reserve raid spaces for guild members who have signed up, and we will reserve raid spaces for guild members who have queued until a reasonable time. However, once we tell another player that he or she has a spot in the raid, we will not drop them because a member chose not to sign up or inform us of their plan to attend.

If you are having technical difficulties with the calendar, please contact Breue.

C. Raid Standards
Please note that if you sign up for a raid, particularly a progression raid, you are agreeing to adhere by the following raid standards:

  • comes prepared with full consumables: including food, oils/stones/poisons, elixirs/flasks, reagents
  • comes fully repaired
  • all gear is gemmed/enchanted as well as is reasonable
  • is aware of gear/performance benchmarks for the raid instance, as outlined by the raid leader
  • is familiar with strategies used, discussed for the raid instance
  • can commit to the duration of the raid, unless cleared with a Raid Leader

D. Length of Raids
Raids will be no more than three hours in length on weeknights, or four hours in length on weekends. In the event that a raid is not complete within that time frame, the raid may continue at the discretion of the parties involved; this is usually handled by a vote. However, any official attendance tracking will end at the scheduled time.

E. Grouping Outside of MOMIT

MOMIT encourages its members to raid, PUG, and hang out with other players and groups. We believe this strengthens our ties to the Aerie Peak community, encourages our members to hone their abilities, and provides us with a useful base of knowledge and strategies for tough fights.

However, as we raid higher level content, we will need our guildies to be aware of raid timers and lockouts. We will need our members to think first about when we have scheduled raids in those instances, and ensure that the raid timer of their previous run will be reset by that point.

Note that this applies primarily to progression raid zones.

V. Loot Policies

A. Five-Mans
MOMiT uses Need/Greed, common sense looting in all five-man instances. In cases where a guildie is running for a specific item, we recommend discussing that situation with any PuGs and friends who might be on that run.

B. Non-Progression Raids
MOMiT run non-progression instances on a Loot Discussion policy. The raid is our loot council, and everyone is involved in figuring out who can use the item and how it will best benefit the raid. Ties are decided by random roll.

The following Loot Courtesies are considered:

  1. Priority should be given to the gear for the spec/role currently being played, including hybrid roles.
  2. Priority should be given to the highest armor value a class can wear.
  3. Consideration should be given to the magnitude of the upgrade.
  4. Consideration should be given to the number of items received in that run.

In general principle, we try to think of the guild in addition to our characters. It is not uncommon for guildies to pass in favor of the person with the most need, if that would benefit the guild more.

C. Progression Raids
In progression instances, we use a Suicide Kings loot system. We believe this "round robin" style system is ideal for casual, team-oriented guilds like our own. Our general loot philosophy is to distribute loot as evenly as possible throughout the raid, allowing our tiered attendance policies to ensure that progression is accounted for in our systems.

New lists are rolled in based on attendance in the first week of a new tier of content, or until a first boss kill (whichever comes last). We also implement a one-month decay for non-active raiders, at which point they will be placed at the bottom of the SK list.

In loot, as in all our processes, communication and teamwork are our guiding principles.

VI. Banking Policies

MOMiT currently operates six bank tabs. All members can view the items in each tab and deposit to the different tabs; withdrawal abilities are limited as follows.

A. Open Access

The first bank tab is general access, and is intended to speed distribution of miscellaneous reputation items, consumables, and the occasional tradeskill item. Please DO NOT use this tab to store items you don't want to bother selling. This tab will be closely monitored for such abuses, and access may be limited if the situation warrants. All ranks except Retired have deposit and withdrawal access.

B. Tradeskill Mats
The second tab is for items useful to tradeskills, preferably max level tradeskills. Recipes, [Frostweave Cloth], [Northern Spices], and [Infinite Dust] are some of the types of items we store here. This tab is operated on an honor system - each person who withdraws is expected to either replace those items or provide additional items of approximately equal value. Logs will be monitored. Member and higher ranks have withdrawal access.

B. Tradeskill Items
The third tab is for items made with said tradeskill mats, particularly items intended to enhance the general well-being and good cheer of the guild.  Booze, food that does strange things, [Pygmy Oil], and high level armor kits are the types of items we store here. This tab is operated on an honor system - each person who withdraws is expected to either replace those items or provide additional items of approximately equal value. Logs will be monitored. Member and higher ranks have withdrawal access.

D. Raid Consumables
The fourth bank tab is for raid consumables. Like the tradeskills tab, this tab is operated on an honor system - each person who withdraws is expected to either replace those items or provide additional consumables of approximately equal value. Logs will be monitored. Member and higher ranks have withdrawal access.

E. Special Projects
The fifth bank tab is for our special projects, undertaken on behalf of the guild. This includes materials for crafting resist sets and armor for various special sets (stamina mages, etc.). Only Stewards can withdraw from this tab.

F. Steward Access
The sixth bank tab is for high-level BoE recipes and items, as well as for Darkmoon Cards. Note that in order to receive a Darkmoon Card, you are expected to possess the remainder of the set. Please contact a Steward if you are interested in any of these items; only Stewards can withdraw from this tab.

VII. Things We Hope You Don't Need to Know

A. Inactivity
Inactive accounts will be removed from the Guild after 1 month, unless the account holder has contacted the Admin or a Guild Officer about their extended absence. We understand that the Real World can interfere with WoW time, but unless we know better we'll assume that character has quit the game and thus the Guild. Private messages or website notices in the forum provided are a great way to alert other members of these situations.

Inactive Members may or may not be notified of their pending removal, as time permits.  Inactive Alts are subject to reckless and violent purges, as the mood strikes...

B. Disciplinary Policies
We are all adults here, and generally we expect our members to treat each other as the friends and colleagues we are.  Issues should be raised in a respectful way, and each person should make an effort to understand the other's point of view and work to resolve any conflicts personally. The Stewards are available to mediate where needed, but they will do so guided by a general principle that we are a community, not a court, and we therefore have a strong preference for self-governance and self-reliance.

However, the Stewards will vigorously enforce the terms of our Code of Conduct, and where infractions against these principles occur they may be dealt with summarily.

C. How To Leave the Guild
Should a player find that the guild is no longer a good fit for him or her, we request that the member message an officer or the admin to discuss the situation. If we can address the situation, we will. If we cannot, we will wish you the best as you look to find another home and will welcome your reapplication should you decide to return. However, any DKP and status earned will not be returned to the member.

Players who have been dismissed from the guild and seek to reapply will be handled on a case by case basis.

If a player leaves without discussing the situation with the guild, he or she will not be allowed to reapply to MOMIT. Because you'll have hurt our feelings. Big meanie.

Last Updated on Wednesday, 24 February 2010 09:49